An Annotated Bibliography for Digital Artefact

Digital Artefact = The Wandering Diaries 2016. Creating a Static Front Page. [ONLINE] Available at: [Accessed 31 March 2016]

Codex is the online manual for WordPress, which provides information, tips, how-to’s as well as forums. We used Codex to navigate areas on WordPress we weren’t too sure about, in order to make our digital artefact function the way we wanted it to. We initially used to try and work out how to set a static front page, as this was a feature we needed to the artefact. The website was helpful, and the layout was easy to navigate, however some of the language was difficult to understand if you weren’t already familiar with key concepts.

Syed Balkhi. 2016. What is Static Front Page. [ONLINE] Available at: [Accessed 31 March 2016].

WordPress Beginner is a site that, similar to Codex, helps to navigate the basics of WordPress. We used this site to find resources on the creation of a static front page, as well at looking at how to possibly use a contact form in order to allow submissions. This is the site that enabled us to set a static front page using our particular theme. The site is helpful as it uses basic language and every page has links to further resources. This allowed us to continue looking through other ideas to discuss other options to improve our artefact.

Annette, Bucket List Journey. 2016. Unusual Archives. [ONLINE] Available at: [Accessed 20 April 2016].

This website belongs A lady named Annette, following her journey through completing her own bucket list. Her bucket list wasn’t so much an inspiration but rather one part of her website: the ‘Unusual’ section. This features bucket list items that aren’t so cliché or adventures that I hadn’t even heard of, for example ‘eat a bug sundae at Portland’s Freakybuttrue Peculiarium’. I feel like this is what our objective was with our digital artefact; to create a place where people can share their own amazing experiences and from that would appear a bucket list that isn’t ‘normal’ or stereotypical. This source is a clear, easy to navigate layout and is visually appealing. It drew me in from the beginning, and has been a stimulus to creating our own artefact.

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The Transmedia Genius of the Kardashians

Transmedia storytelling is described best by Henry Jenkins as “integral elements of a fiction get dispersed systematically across multiple delivery channels for the purpose of creating a unified and coordinated entertainment experience”.

And what better example of the power of transmedia storytelling than none other than the Kardashians?!


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The Kardashian name is an empire and a multi-million dollar brand in itself, and a large reason for that would have to be their use of transmedia storytelling.

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Breaking the Unbroken – Glitch Art

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Described as ‘a choreographed multidisciplinary arrangement of desirable shortcomings trying to make the unbroken better through breaking it’ glitch art is making headway on the artist scene.

What’s so special and intriguing about something that ultimately looks like a mistake, broken or fragmented? It’s likely to be the unpredictability. In a technological world where art and media are so structured and malfunctions are avoided at all costs – glitch art ‘subverts your expectations‘ by bringing back the times of VCR errors and early computer glitches that distorted images; something we once despised.

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Media Convergence + You

(Watch for a really interesting & informative take on how technology is taking over traditional media boundaries!)

Henry Jenkins once described media convergence as ‘the migratory behaviour of media audiences who would go almost anywhere in search of the kind of entertainment experiences they wanted’.

Think of the technology you own… Phone? Laptop? iPod?
Now think of why you wanted those items…

Was it because you needed them for school or work?
Was it because you needed them to communicate with family and friends?
To socialise on media platforms such as Facebook or Twitter?
To keep up to date with what was happening online and in the news?
For entertainment and enjoyment?

Whatever the case, we buy these new technologies to keep up with the new ways to experience and engage in media, and this is why we are the greatest participants in media convergence.

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Increase in Participatory Culture in the Media Landscape

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Click on the picture or click here to access my Prezi.

From monologic to dialogic, our media landscape has shifted toward a culture based off participation. Long gone are the passive audience who sits back and absorbs – now we want to interact, discuss and contribute and have turned into prosumers.

The participatory content has led to a whole new range of media platforms and formats, including activism (e.g the power of hashtivism) and political engagement (e.g election campaigns).

But not everyone feels this new culture is a good thing – with particular governments seeking to ban the use of social media in order to restrain communication between protesters and to prevent negative views being spread and outside information being let in.

Have a look through my Prezi for a more in depth look.


Jay Rosen. 2011. The People Formerly Known as the Audience. [ONLINE] Available at: [Accessed 31 March 2016].

Brian McNair. 2015. Newspapers in decline, digital slowdown – what’s new in the news?. [ONLINE] Available at: [Accessed 31 March 2016].

Rosen, Jay (2008) If Bloggers Had No Ethics Blogging Would Have Failed, But it Didn’t. So Let’s Get a Clue. [Accessed: 31 March 2016].

Felicity Morse. 2014. The Bring Back Our Girls Campaign is working: Boko Haram should be scared of a hashtag. [ONLINE] Available at: [Accessed 31 March 2016].

Charles Arthur. 2011. Google and Twitter launch service enabling Egyptians to tweet by phone. [ONLINE] Available at: [Accessed 31 March 2016].

Media Monopoly – Not A Game To Play

Does it matter who owns and controls the media?

As the deregulation of the current media laws in Australia becomes more and more of a reality, it’s time to question what effect this will have on us – the audience.

The government wants to deconstruct our current media market laws – by removing the current “two out of three” rule and the “75% reach” rule that presently oversights the media distribution in Australia.

The “two of three” rule is a law that has been set up to prevent one body from ‘controlling more than two out of three traditional media platforms’ in one radio licence area. Further, no one company or person can hold the control over a broadcasting television licence that reaches over 75% of the nation.

But the government wants to get rid of these laws, allowing a company or individual to have no restrictions over distribution. Shadow Minister for Communications, Jason Clare, has understood, as stated in an interview with the ABC, the reason behind the reform is to ‘create bigger, more vertically integrated media companies’. And it makes sense. Scrapping these laws would allow media companies to grow to, perhaps, their full potential, rather than be restrained by laws that prevent them from reaching a larger scale audience.
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Would you like open or closed source with that?

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The Android vs. Apple iPhone:

It’s all about “open source” or “closed source”.

Android is considered open source, which basically refers to it’s code being from the ‘Android Open Source Project’ (AOSP) allowing users to use this code and come up with their own operating system and other aspects such as using apps that don’t have to be approved and features such as layering apps over the top of each other to use at once.

But what about Apple’s iOS ‘walled garden’, the closed source operating system? It may not give the user as much freedom in customisation or access to apps and code, but it is security-safer and better protected.

But the debate isn’t really about what product is better than the other on paper. It’s about user preference – would you prefer to be able to tinker with the operating system to customise, or are you just happy to use the iOS system which provides greater security?

Regardless of the fence you sit on, both sides have it’s benefits… so can we leave it alone already?

Semiotics and Looking Deeper

An image has the ability to convey something differently to every person. What is known as the ‘signifiers’ of the image are what you see – what makes up the image. The ‘signified’ is where the image changes and where meaning is put to the image by the viewer.

Take this image for example:


Image by Taronga Zoo.


The signifiers of the image are two giraffes, and in the background is the city of Sydney. At the forefront of the image is Taronga Zoo’s logo and name. The colours in the image are vibrant; bright blue and luscious greens. The giraffes are the focal point of the image, at the front and drawing your eye to them with their unusual place in a backdrop of a city. What we get from the signifiers is the understanding that the two giraffe’s are at Taronga Zoo, in Sydney, Australia.

But what connotations do audiences take away from this image?

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©opyright ©razed: How far should we go?

Whether it be ‘Happy Birthday to you’ or ‘Let’s get ready to rumble’, you can infringe on copyright using everyday, commonly used phrases and songs (and many other texts) that you had no idea were covered by copyright.

Have we overdone it to the point where many creations are no longer practical or lawful to use and enjoy? Or is it necessary that we copyright so many things in our world?

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Media: A Hero or Villain?

Is the media something that is helping our society or destroying it?

Media anxieties have been prevalent ever since media existence; from the invention of the printing press to modern day social media platforms and the dark unknown of the internet. As media has increased, so have the amount of anxieties that society has about the effects of this new, completely foreign and therefore ~terrifying~, technology.

It freaks people out because they don’t know how to deal with the change it’ll bring, the possible dangers of it and therefore the natural reaction is to view it in a negative way. Ultimately, to blame the societal changes and issues that occur around the time of new media emergence, on the new media itself.

But is there any causality between the media and the negative effects it’s associated with?

Is the television to blame for an obese child who watches it consistently?
Are the video or computer games to blame for the violent teenager?

The real question in relation to media anxieties, I believe, is how much of the responsibility should the media take in comparison to the individual themselves?


Image Source: Pinterest

I don’t think the media is the only, or even the most culpable, factor to blame.

But what about the responsibility of a magazine or newspaper, or the runway itself, to the a girl with an eating disorder or body image issues?
In her TedxuConn Talk, Renee Engeln speaks about the effect of the media on body image, particularly focusing on how the images of models, photoshopped or not, affect the minds of young women. Regardless of the knowledge women have of the modelling industry and the unrealistic representation of the women on the screens, Engeln believes that “knowing isn’t enough” and women still are drastically affected by the way media portrays beauty, fashion, and happiness.

The problem with the blaming the media for societal issues and changes is when society blames ONLY the media. The media anxiety takes over – and other factors that contribute to societal changes and issues are ignored.

Media is an easy victim. I don’t believe that media doesn’t have a role to play in the societal changes or the negative societal issues we experience. But it is not the only factor in these issues, and the anxiety of people toward new media often leads to society blaming media for anything it can.

Reference List:

TedxUconn, Renee Engeln. (2013). An Epidemic of Beauty Sickness. [Online Video]. 21 October. Available from:;search%3Arenee%20engeln. [Accessed: 10 March 2016].